- summary: Tells the server the character has finished walking the path it was granted. Empty payload.
- area: Game.Gamemap
- confidence: 0.76
Tells the server the character has finished walking the path it was granted. Empty payload.
- Kind request
- Area Game.Gamemap
- Named by gamemapping
Closes the movement handshake: the walk you were granted is done.
CARRIES NOTHING - SEND IT EMPTY. Four of the dumped builds declare it with no fields at all; the current one pads it with a nine-value enum that NO writer in any dumped build populates. The client constructs this message, sets nothing, and submits it.
Watch that padding rather than dismissing it. If a later build starts populating that enum, this message stops being a bare acknowledgement and becomes a "why did the move end" report - and a script that has hardcoded an empty payload will be sending the wrong thing rather than nothing.
The name comes from one oracle only: Ankama's own type map in an early 3.x build. This message postdates the unobfuscated reference build, so unlike most of this catalogue there is no second source to cross-check the spelling.
When you may send it
- Requires
context_readyinferred
Related messages
- Answers
MapMovementEvent - You will then receive
MapMovementConfirmResponseinferred — the server acknowledges and the handshake closes
Recovered with score 180, confidence 0.76, margin 180 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 0 of 0.
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