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Asterobot

Une application plein écran sur votre écran d'accueil avec notifications push, badges et plus encore.

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ObjectDeleteRequest

(0 notes)
  • summary: Destroys a quantity of one inventory item. The item is gone; there is no undo and no confirmation step on the wire.
  • area: Game.Inventory
  • confidence: 0.93

Destroys a quantity of one inventory item. The item is gone; there is no undo and no confirmation step on the wire.

  • Kind request
  • Area Game.Inventory
  • Named by beta

DESTRUCTIVE AND IRREVERSIBLE. This is the destroy-item action, not a move and not a drop. The items are consumed by the server with no confirmation exchange: by the time you could change your mind the message is already sent.

IT HAS A TWIN THAT DROPS THE ITEM ON THE GROUND INSTEAD. A sibling request in the same file wraps the identical ObjectUidWithQuantity payload and means something completely different. Their wire shapes are indistinguishable, so verify you are constructing THIS message by name; a mistake here is not caught by any type checker.

Address the stack by ObjectItem.uid, never by ObjectItem.gid. A gid either names no stack or names a different one, and the request is not rejected for being nonsense.

quantity is how many to destroy, not how many to leave. Sending the stack's full quantity destroys the stack.

When you may send it

  • Requires character_loaded inferred
  • Raised by: the player confirms the destroy prompt on an inventory item proven

Related messages

  • Reply not yet recovered: the server acknowledges with an inventory update naming the new quantity. That message has no signature yet, so treat the destroy as unconfirmed until the next InventoryContentEvent or quantity update you can read.

Fields

#FieldTypeMeaningYou set it
2objectObjectUidWithQuantityWhich stack to destroy and how many units of it.
The current build declares this type twice in the record; only this member is ever populated.
required

Recovered with score 185, confidence 0.93, margin 185 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 1 of 2.

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