- summary: A quantity of one item stack, addressed by its unique handle. Reused wherever the protocol acts on part of a stack.
- area: Game.Common
- confidence: 0.94
A quantity of one item stack, addressed by its unique handle. Reused wherever the protocol acts on part of a stack.
- Kind struct
- Area Game.Common
- Named by beta
Names a stack and an amount. Ankama reuses this one record across the
inventory protocol - destroying, dropping, and the server's own
quantity-changed event all wrap it - so the record itself carries no intent.
THE MEANING IS ENTIRELY IN THE MESSAGE THAT CONTAINS IT. See
ObjectDeleteRequest for the destructive one.
The uid is ObjectItem.uid, the per-stack handle - never the template gid.
The two members are proven to exist and carry these roles, but this signature
does not yet name them individually, so they stand with their obfuscated names.
Match them by reading the stack you are acting on out of
InventoryContentEvent first.
Not sent on its own — it is only ever reached as the payload of a request or event. proven
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 2 | quantity | int32 | How many units of that stack the record applies to. On a request this is how many units to act on; on a quantity event it is the stack's new total. | required |
| 3 | object_uid | int32 | Unique id of the stack this record is about. Identifies one existing stack in the inventory, not the item template. The client uses it as the lookup key when applying the record. | required |
Recovered with score 230, confidence 0.94, margin 230 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 2 of 3.
Aucun avis à afficher.