- summary: Tells the server which language community the character chats on.
- area: Game.Social
- confidence: 0.88
Tells the server which language community the character chats on.
- Kind request
- Area Game.Social
- Named by beta, gamemapping
DOFUS segregates the public chat by language, and this picks which segment you
are in. It decides which community channel you read and write on - see
Channel.COMMUNITY.
The server answers with CommunityChannelEvent carrying the value it
ACCEPTED, which is not necessarily the one you asked for. Read the answer rather
than assuming.
A VOLLEY OF ChannelUpdateEvent FOLLOWS IMMEDIATELY. Changing community
re-states the character's channel subscriptions, so expect your channel mask to
be rewritten right after. Do not race it.
When you may send it
- Requires
character_loadedobserved - Raised by: the player changing the chat-language control, and once on entering the world with the persisted account option. One user decision, one request; never on a timer proven
Related messages
- You will then receive
CommunityChannelEventobserved — the server states back the community it accepted, then re-states the character's channel subscriptions
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | community | int32 | The community to chat on. Range: -1 to 4 -1 unset, 0 French, 1 English/international, 2 Spanish, 3 Portuguese, 4 German. | required |
Recovered with score 165, confidence 0.88, margin 165 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 1 of 1.
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