- summary: One chat channel was enabled or disabled for the player.
- area: Game.Chat
One chat channel was enabled or disabled for the player.
Kind event · Area Game.Chat
The single-channel delta: set that channel's bit when enable is true, clear it
when false. Nothing else in the payload is used by the client.
It arrives both on its own and as part of the volley that follows a community
change - see SetCommunityChannelRequest.
Keep one channel mask and apply this to it. The bulk counterpart is
ChatChannelsEnabledEvent, and the two can disagree if you apply them out of
order - the later message wins.
When you may send it
- Requires
character_loadedobserved
Related messages
- Unsolicited - nothing you send causes this inferred — the server toggles channels as availability changes
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 2 | channel | Channel | The channel whose state changed. A Channel value. | never |
| 3 | enable | bool | True when the channel becomes available, false when it is withdrawn. | never |