- summary: Set (or reset) your mood smiley, shown to your contacts.
- area: Game.Social
Set (or reset) your mood smiley, shown to your contacts.
Kind request · Area Game.Social
Choose your mood smiley: the smiley your friends and spouse see next to your name.
HOW TO SEND IT
1. Set SetMoodRequest.smiley_id to the smiley's id in the smileys game data. The
declared nested record is never written by the client: leave it unset.
2. Wait for SetMoodEvent: it confirms the change (or reports an error).
In the capture the official client then also played the new mood smiley once
(SmileyRequest with the same id).
When you may send it
- Requires
context_readyinferred - Raised by: a user action in the smiley picker: right-clicking a smiley (SmileyUISmileyTab.OnSmileyItemRightClicked), dropping one on the mood slot (ConsumeDrag) or resetting the mood (ResetMood) proven
Related messages
- You will then receive
SetMoodEventobserved — about 28ms later with the same smiley id; 1 observation
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | smiley_id | int32 | The new mood smiley. An id of the smileys game data. | always |