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3 archives dans cette catégorie
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When the guild's current mission week ends, as a text date. Kind response · Area Game.Guild The answer to GuildWeeklyNextResetRequest, carrying the reset date AS TEXT. THE FORMAT IS NOT PINNED BY THE PROTOCOL AND THIS IS A REAL HAZARD. The client feeds the string straight to a culture-sensitive date parse - no fixed format string, no epoch, no offset. That means the string it accepts depends on the machine's locale, and a parser you write against one observed sample may fail on another. Pars
- summary: When the guild's current mission week ends, as a text date.
- area: Game.Guild
- 83 vues
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The server agreeing that the character has stopped moving. Closes the movement handshake. Kind response · Area Game.Gamemap Acknowledges MapMovementConfirmRequest. Receiving it means the server has you standing still. READ ITS PAYLOAD DEFENSIVELY. It was empty from the earliest dumped build through to the mid-3.4 ones; the current build declares a six-value enum. Unlike its request - where the client's own writer provably populates nothing - an INBOUND message offers no such proof, so whether
- summary: The server agreeing that the character has stopped moving. Closes the movement handshake.
- area: Game.Gamemap
- 116 vues
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What travelling to one zaap costs, in kamas - the answer to WaypointPriceRequest, shown in the world map's tooltip. Kind response · Area Game.Teleportation The price of the zaap on one map, in answer to WaypointPriceRequest. WHAT TO DO WHEN YOU RECEIVE IT 1. MATCH IT BY map_id, not by order. The official client keeps one price per map and only accepts an answer for a map it asked about. 2. IGNORE A PRICE OF 0 OR LESS. The client only stores a positive price; until then the map st
- summary: What travelling to one zaap costs, in kamas - the answer to WaypointPriceRequest, shown in the world map's tooltip.
- area: Game.Teleportation
- 59 vues