- summary: What an actor looks like and what kind of actor it is: a roleplay actor or a fighter.
- area: Game.Common
What an actor looks like and what kind of actor it is: a roleplay actor or a fighter.
Kind struct · Area Game.Common
The actor_information of ActorPositionInformation. It carries the actor's
EntityLook and a oneof, information, that says WHAT the actor is.
BRANCH ON THE ONEOF, NOT ON THE ENCLOSING EVENT. role_play_actor is set for
actors on a roleplay map (characters, monster groups, NPCs, merchants...), and
fighter - a FightFighterInformation - for every combatant during a fight,
which is how FightFighterShowEvent describes a fighter.
Some builds declare a second fighter-typed member outside the oneof. The client
never reads it: read fighter, never the other one.
Not sent on its own — it travels inside the fighter record of FightFighterShowEvent. inferred
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 2 | look | EntityLook | The actor's appearance - see EntityLook. | never |
| 1 | role_play_actor | RolePlayActor | Set for an actor on a roleplay map: what kind of roleplay actor it is. | never |
| 4 | fighter | FightFighterInformation | Set for a combatant: the fighter record - see FightFighterInformation. | never |