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Asterobot

Une application plein écran sur votre écran d'accueil avec notifications push, badges et plus encore.

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FightFighterInformation

  • summary: One combatant: where and on which team it spawned, its fight characteristics, and who or what it is.
  • area: Game.Common

One combatant: where and on which team it spawned, its fight characteristics, and who or what it is.

Kind struct · Area Game.Common

The fighter branch of ActorInformation, sent for every combatant by FightFighterShowEvent and the fight synchronisation messages.

spawn_information gives the fighter's team, whether it is alive and its position - see SpawnInformation. stats are its fight characteristics - see FightCharacteristics: life, action and movement points, resistances, and the summoned/summoner and invisibility state. wave is the monster wave the fighter belongs to (0 for the first wave; the fight timeline shows it). previous_positions are cells the fighter stood on earlier in the fight.

BRANCH ON fighter_information TO KNOW WHAT THE FIGHTER IS. named_fighter is a player character (or a mutant), ai_fighter a monster or a tax collector, and entity_fighter a companion bound to a master. The level lives inside the branch.

Other members may appear (an int64 the client uses to resolve the fighter's effective level, a map the monster converter reads); they have no canonical name yet. Do not branch on them.

OTHER MEMBERS ARE NOT NAMED. Recent builds add a map of int32 to int32 (the client reads only key 0 and passes the value to the routine that creates the fighter's on-screen entity), an optional int64 (copied into the fighter's properties), a small nested record and a string (neither is read by the client). None has a proven meaning: ignore them.

Not sent on its own — it travels inside the fighter record of FightFighterShowEvent. inferred

Used by

Fields

#FieldTypeMeaningYou set it
4previous_positionsrepeated int32Cells the fighter previously stood on in this fight. (cell id)never
7statsFightCharacteristicsThe fighter's fight characteristics - see FightCharacteristics.never
8spawn_informationSpawnInformationTeam, liveness and position the fighter spawned with - see SpawnInformation.never
9waveint32Monster wave the fighter belongs to. (wave index)
0 for fighters present from the start.
never
5named_fighterNamedFighterInformationSet for a player character or a mutant - see NamedFighterInformation.never
6ai_fighterAIFighterInformationSet for a monster or a tax collector - see AIFighterInformation.never
11entity_fighterEntityFighterInformationSet for a companion bound to a master - see EntityFighterInformation.never

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