- summary: A fighter's body starts covering a cell (its hit box changes).
- area: Game.Action
A fighter's body starts covering a cell (its hit box changes).
Kind struct · Area Game.Action
One step of a fight action (GameActionFightEvent). Some fighters occupy more than one cell; their hit
box is the set of cells they cover. This step adds a cell to the hit box of the action's
GameActionFightEvent.source_id.
READ IT LIKE THIS
1. The fighter is the action's source.
2. Add AddHitBox.cell to the set of cells it covers (targeting that cell targets the fighter).
The client ignores a cell id outside the map.
3. SEND NOTHING BACK.
Not sent on its own — it travels inside GameActionFightEvent.add_hit_box. proven
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 2 | cell | int32 | The cell added to the fighter's hit box. (map cell id) | never |