- summary: Honour points, the current grade's honour bounds, and the character's attackability status.
- area: Game.Common
Honour points, the current grade's honour bounds, and the character's attackability status.
Kind struct · Area Game.Common
The honour half of AlignmentInformation.
honor is the character's honour points. honor_grade_floor and
honor_next_grade_floor bound the current grade: the honour the grade started
at and the honour that reaches the next one. A fresh character receives 0, 0
and 500.
attackable says whether other players may attack the character - see
AttackableStatus. It is the member the aggression menu checks.
THE CURRENT CLIENT NEVER READS THE THREE HONOUR VALUES. It stores them and does nothing else, so treat them as informational: no client behaviour depends on them.
Not sent on its own — it is only ever carried by AlignmentInformation. inferred
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | honor | int32 | The character's honour points. (honour points) | never |
| 2 | honor_next_grade_floor | int32 | The honour needed to reach the next grade. (honour points) Observed: 500 | never |
| 3 | attackable | AttackableStatus | Whether, and in which mode, other players may attack the character. An AttackableStatus value. | never |
| 4 | honor_grade_floor | int32 | The honour at which the current grade started. (honour points) | never |