- summary: One lot on sale in the auction house: which item, its sale id, how many and its effects.
- area: Game.Exchange
One lot on sale in the auction house: which item, its sale id, how many and its effects.
Kind struct · Area Game.Exchange
The item record of your sales. It is carried by
ExchangeBidHouseItemAddedEvent.item and ItemToSellInBid.object.
THE TWO IDS ARE BOTH INT32. DO NOT MIX THEM UP.
- gid: the item's TEMPLATE id (what kind of item it is). Look it up in
your item data.
- uid: the id of THIS SALE in the auction house. It is NOT the uid the
stack had in your inventory (310084 here, while the stack sold was
8567885).
- quantity: the lot size (1, 10, 100...).
- effects: the item's effects (ObjectEffect).
Not sent on its own — a record inside the auction-house sell messages, never sent on its own. inferred
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | gid | int32 | The item's template id: what kind of item is on sale. Observed: 310Name from beta ObjectItem, the type these slots used before BidItem. | never |
| 2 | effects | repeated ObjectEffect | The effects of the item on sale. Type ObjectEffect.Name from beta ObjectItem, the type these slots used before BidItem. | never |
| 3 | uid | int32 | The id of this sale in the auction house (not your inventory uid). Observed: 310084Name from beta ObjectItem, the type these slots used before BidItem. | never |
| 4 | quantity | int32 | The lot size on sale. Observed: 1Name from beta ObjectItem, the type these slots used before BidItem. | never |