- summary: A fighter's appearance changes during the fight.
- area: Game.Action
A fighter's appearance changes during the fight.
Kind struct · Area Game.Action
The change_look action of GameActionFightEvent: a fighter takes another appearance
(a transformation, a disguise, an effect that changes its skin or size).
READ IT LIKE THIS
1. ChangeLook.target_id is the fighter whose appearance changes.
2. ChangeLook.look is its new EntityLook: replace the fighter's whole look with it.
3. SEND NOTHING BACK.
WHAT THE CLIENT DOES. Its fight sequencer queues a step that converts the look and applies it to the fighter's sprite when the step plays.
Not sent on its own — it travels inside GameActionFightEvent.change_look. proven
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | look | EntityLook | The fighter's new appearance. See EntityLook; it replaces the fighter's whole look. | never |
| 2 | target_id | int64 | The fighter whose appearance changes. (fighter (entity) id) | never |