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Asterobot

Une application plein écran sur votre écran d'accueil avec notifications push, badges et plus encore.

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  2. Faites défiler le menu et appuyez sur Ajouter à l'écran d'accueil.
  3. Appuyez sur Ajouter dans le coin supérieur droit.
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  3. Confirmez en appuyant sur Installer.

DetailedStatistics

  • summary: One fighter's end-of-fight statistics: damage, heals, shields, AP and MP, kills, and who the fighter is.
  • area: Game.Fight

One fighter's end-of-fight statistics: damage, heals, shields, AP and MP, kills, and who the fighter is.

Kind struct · Area Game.Fight

One fighter's statistics for the fight that just ended; FightStatisticsEvent.detailed_statistics holds one per fighter, keyed by fighter id. Each member is one block of the results screen's Statistics tab.

READ IT LIKE THIS

1. DetailedStatistics.fighter: who this is (a FighterIdentity: player, monster, companion or summon). 2. Damage: DetailedStatistics.damage_done (dealt, with its breakdown) and DetailedStatistics.damage_taken (received). 3. Healing: DetailedStatistics.heal_done (given) and DetailedStatistics.heal_taken (received). 4. Shields: DetailedStatistics.shield_done (applied) and DetailedStatistics.shield_taken (received). 5. Points: DetailedStatistics.action_points and DetailedStatistics.movement_points, the same Point record for AP and for MP (dodged, not dodged, removed, removed by tackle, and their per-turn averages). 6. DetailedStatistics.kill: kills.

A third Point-typed member and an enum member are never read by the client: ignore them. Every record's own members are named after the label the Statistics tab shows next to them (see each record).

WHAT THE OFFICIAL CLIENT DOES. It converts the record into the Statistics tab: one block per member, filed under a fixed slot (damage done, damage taken, heal done, heal taken, shield done, shield taken, AP, MP, kills), each block built with its own translation keys (ui.fightResult.damageDealt, ...healReceived, ...shieldDealt, ...kill, ...) and the AP/MP blocks titled ui.stats.shortAP / ui.stats.shortMP.

Not sent on its own — it travels as a value of FightStatisticsEvent.detailed_statistics, one per fighter. proven

Fields

#FieldTypeMeaningYou set it
1damage_doneDamageDoneThe damage the fighter dealt.
A DamageDone; the results screen labels it ui.fightResult.damageDealt.
never
2heal_takenHealTakenThe healing the fighter received.
A HealTaken; the results screen labels it ui.fightResult.healReceived.
never
3shield_doneShieldDoneThe shield the fighter applied.
A ShieldDone; the results screen labels it ui.fightResult.shieldDealt.
never
5movement_pointsPointWhat happened to the fighter's movement points (MP).
A Point, like action_points.
Shown under the title ui.stats.shortMP.
never
6shield_takenShieldTakenThe shield the fighter received.
A ShieldTaken; the results screen labels it ui.fightResult.shieldReceived.
never
7damage_takenDamageTakenThe damage the fighter received.
A DamageTaken; the results screen labels it ui.fightResult.damageTaken.
never
8fighterFighterIdentityWho the fighter is.
A FighterIdentity (player, monster, companion or summon).
never
9action_pointsPointWhat happened to the fighter's action points (AP).
A Point: dodged, not dodged, removed, removed by tackle, and per-turn averages.
Shown under the title ui.stats.shortAP.
never
11killDetailedStatistics.KillThe the fighter's kills.
A DetailedStatistics.Kill; the results screen labels it ui.fightResult.kill.
never
12heal_doneHealDoneThe healing the fighter gave.
A HealDone; the results screen labels it ui.fightResult.healDealt.
never

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Chrome (Android)
  1. Appuyez sur l'icône de cadenas à côté de la barre d'adresse.
  2. Tap Autorisations → Notifications.
  3. Ajustez vos préférences.
Chrome (Desktop)
  1. Cliquez sur l'icône représentant un cadenas dans la barre d'adresse..
  2. Select Paramètres du site.
  3. Find Notifications et ajustez vos préférences.