- summary: How many times one triggered effect has fired on one fighter.
- area: Game.Action
How many times one triggered effect has fired on one fighter.
Kind struct · Area Game.Action
One entry of GameActionUpdateEffectTriggerCountEvent.effects_count_on_target.
READ IT LIKE THIS
1. FightEffectTriggerCount.target_id: the fighter carrying the buff.
2. FightEffectTriggerCount.effect_id: the uid of the spell effect behind the buff (the effect's data uid, not an effect
type and not the buff's own uid).
3. FightEffectTriggerCount.count: how many times that effect has now triggered; replace the buff's counter with it.
Not sent on its own — it travels inside GameActionUpdateEffectTriggerCountEvent.effects_count_on_target. proven
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | count | int32 | How many times the effect has triggered. Replaces the buff's trigger counter. | never |
| 2 | target_id | int64 | The fighter carrying the buff. (fighter (entity) id) | never |
| 3 | effect_id | int32 | Uid of the spell effect behind the buff. (effect uid (game data)) Matched against the buff's effect (EffectInstanceData.effectUid). | never |