- summary: How visible a fighter is: invisible, detected or visible.
- area: Game.Common
How visible a fighter is: invisible, detected or visible.
Kind enum · Area Game.Common
The invisibility_state of FightCharacteristics, also carried by the fight
action that changes a fighter's visibility.
HOW TO READ IT
1. INVISIBLE: you cannot target the fighter; the client refuses to hand out its entity to targeting code while it is in this state. 2. DETECTED: the client draws the fighter in a dedicated render mode. 3. VISIBLE: the fighter is drawn normally. When a fighter becomes VISIBLE after being INVISIBLE or DETECTED, the client re-checks what else stands on its cell.
Not sent on its own — it travels inside the fighter record of FightFighterShowEvent. inferred
Used by
Values
| Value | Number | Meaning |
|---|---|---|
INVISIBLE | 0 | Cannot be targeted. The client refuses to hand out the entity of a fighter in this state. |
DETECTED | 1 | Drawn in a dedicated render mode. |
VISIBLE | 2 | Drawn normally. |