- summary: A fighter's characteristics in fight, plus whether it was summoned, by whom, and how visible it is.
- area: Game.Common
A fighter's characteristics in fight, plus whether it was summoned, by whom, and how visible it is.
Kind struct · Area Game.Common
The stats of FightFighterInformation.
characteristics is the list of CharacterCharacteristic values: life points,
action and movement points, resistances... For an opposing fighter they come as
plain totals.
summoned is true for a summoned creature, and summoner is then the id of the
fighter that summoned it; the client gives a summon its summoner's level.
invisibility_state is the fighter's visibility - see FightInvisibilityState.
An invisible fighter cannot be targeted.
Not sent on its own — it travels inside the fighter record of FightFighterShowEvent. inferred
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | invisibility_state | FightInvisibilityState | How visible the fighter is - see FightInvisibilityState. | never |
| 2 | summoned | bool | Whether this fighter is a summon. | never |
| 3 | summoner | int64 | Id of the fighter that summoned this one. (fighter id) Meaningful when summoned is true. | never |
| 4 | characteristics | repeated CharacterCharacteristic | The fighter's characteristic values - see CharacterCharacteristic. | never |