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FightRemovableEffectExtendedInformation

  • summary: One active fight effect (buff or debuff) together with the action that applied it and the fighter who cast it.
  • area: Game.Common

One active fight effect (buff or debuff) together with the action that applied it and the fighter who cast it.

Kind struct · Area Game.Common

One entry of a fight's effect list: the effect itself plus who applied it and through which action. It travels in lists sent when a fight is joined or resumed, in the buff-list refresh sent at fight start (empty in a fresh fight), and on its own when a single effect is applied.

TO BUILD THE BUFF LIST OF A FIGHTER

1. Read FightRemovableEffectExtendedInformation.effect: its FightRemovableEffect.target_id is the fighter that carries the effect, its FightRemovableEffect.uid identifies it. 2. FightRemovableEffectExtendedInformation.source_id is the fighter who applied it - not the carrier. 3. FightRemovableEffectExtendedInformation.action_id is the effect action (the effect type id of the game data), not a spell id.

When a list replaces the whole buff state, drop every buff whose uid is not in the list: the client does exactly that.

Not sent on its own — a record carried inside fight messages, never sent on its own. proven

Used by

Fields

#FieldTypeMeaningYou set it
1effectFightRemovableEffectThe effect itself: what it does, to whom, for how long.
Its carrier is the effect's target_id, not this entry's source_id.
never
2action_idint32The effect action (effect type id of the game data) that applied this effect. (effect action id)
The client converts it to its ActionId enum before building the buff.
never
3source_idint64The fighter who applied the effect. (fighter id)
Becomes the buff's caster; the carrier is the effect's target_id.
never

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