- summary: An entity member of a fight team (a companion), with its model, level and owner.
- area: Game.Fight
An entity member of a fight team (a companion), with its model, level and owner.
Kind struct · Area Game.Fight
The FightTeamMemberInformation.entity_member record.
TO SHOW IT, look FightTeamMemberEntity.entity_model_id up in the companion table and
attach the entity to the team member whose id is FightTeamMemberEntity.master_id.
Not sent on its own — it travels only inside FightTeamMemberInformation. proven
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | level | int32 | The entity's level. The remaining int32 the client copies into its object after the model id; no later code reads it in the dumped builds. | never |
| 2 | master_id | int64 | Fighter id of the member that owns this entity. (entity id) The tooltip attaches the entity to the preceding fighter whose id equals this value. | never |
| 3 | entity_model_id | int32 | Which companion model this entity is. (companion id) The tooltip looks it up in the companion table. | never |