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Asterobot

Une application plein écran sur votre écran d'accueil avec notifications push, badges et plus encore.

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FightTeamMembersInformation

  • summary: The full member list of one fight team: the branch of a team record that names every fighter.
  • area: Game.Fight

The full member list of one fight team: the branch of a team record that names every fighter.

Kind struct · Area Game.Fight

The detailed form of a team: one entry per member. It is the FightTeamInformation.team_members branch; the other branch, FightTeamInformation.light_information, only summarises a team without listing it.

HOW TO READ IT

1. Walk FightTeamMembersInformation.team_members. Each entry is one FightTeamMemberInformation; the client converts every entry into its own team-member object and keeps them in the order received. 2. Merge, do not replace, when the record comes from FightTeamUpdateEvent: that event adds members to a team the client already knows. 3. Ignore FightTeamMembersInformation.alliance_relation. The client never reads it.

THE MONSTER TEAM OF A FIGHT YOU JUST STARTED MAY BE EMPTY. In one capture (3.7.8.7) the monster team of a fresh PvM fight arrived with no entries while the player team listed the attacker. The fighters themselves arrive later, one FightFighterShowEvent each.

PADDING. Builds may declare a second list of the same element type beside the real one. The client walks one list only; the other stays unnamed. Read the recovered list.

Not sent on its own — it travels only as the FightTeamInformation.team_members branch. proven

Used by

Fields

#FieldTypeMeaningYou set it
1alliance_relationAllianceRelationHow the viewer's alliance relates to this team; the client never reads it.
Explicit presence: absent is not the same as zero.
Named from its stable explicit-presence declaration across every dumped build, not from client behaviour.
Ignore it: no client code consults it.
never
2team_membersrepeated FightTeamMemberInformationThe team's members, one entry each, in the order the server lists them.
Proven as the list the client walks; a second list of the same element type is padding.
never

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