- summary: A point in the fight timeline: a round and a turn order inside that round.
- area: Game.Common
A point in the fight timeline: a round and a turn order inside that round.
Kind struct · Area Game.Common
This name is not Ankama's. It was chosen for this documentation from proven client behaviour, and is a label rather than protocol documentation.
Names one turn of the fight: which round, and which turn inside the round. Effects and marks use two of them to say when they start and when they end.
HOW TO READ IT
1. FightTurn.round is the round number.
2. FightTurn.order is the position of the turn inside that round.
3. Compare two positions round first, then order. An effect lasting from
start_turn to end_turn is active on every turn between them.
Not sent on its own — a record carried by FightRemovableEffect and FightMark, never sent on its own. inferred
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | order | int32 | The turn's position inside the round. After the client's FightTurn.order, the field the client stores it into. | never |
| 2 | round | int32 | The round number. After the client's FightTurn.round, the field the client stores it into. | never |