- summary: One job of the character and the skills it grants.
- area: Game.Job
One job of the character and the skills it grants.
Kind struct · Area Game.Job
One job (JobDescription.job_id) and every skill it grants
(JobDescription.skills, a list of SkillAction) - what the character can gather
or craft with that job.
Carried as a list by JobDescriptionEvent, and singly by another job event that has
no signature yet. Builds pad the record with a second, never-walked list of skills or an
unread repeated int32; the real list is the one the client walks.
Not sent on its own — it is a record inside job messages, never sent on its own. inferred
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | job_id | int32 | Which job this is; the key the client files the job under. (job id) | never |
| 2 | skills | repeated SkillAction | Every skill the job grants. A list of SkillAction. | never |