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Asterobot

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LifePointsLost

  • summary: A fighter loses life points: the life lost, the part of it that is permanent, the damage element and the shield points absorbed.
  • area: Game.Action

A fighter loses life points: the life lost, the part of it that is permanent, the damage element and the shield points absorbed.

Kind struct · Area Game.Action

Damage dealt to a fighter: the payload of GameActionFightEvent.life_points_lost. The attacker is GameActionFightEvent.source_id.

READ IT LIKE THIS

1. LifePointsLost.target_id is the fighter that is hit. 2. If LifePointsLost.shield_loss is present, the target's shield absorbed that many points first: lower its shield by that amount. 3. Lower the target's current life by LifePointsLost.loss. 4. Lower its maximum life by LifePointsLost.permanent_damages (erosion: damage the fighter can no longer heal). 5. LifePointsLost.element_id is the damage element (it only changes how the hit is shown). 6. Ignore the record's other members: the client never reads them.

WHAT THE OFFICIAL CLIENT DOES. When a shield loss is present it queues a shield step (fight log: ui.fight.lostShieldPoints), then a life step that applies -loss and -permanent_damages with the element (fight log: ui.fight.lifeLoss).

Not sent on its own — it travels inside GameActionFightEvent.life_points_lost. proven

Used by

Fields

#FieldTypeMeaningYou set it
1permanent_damagesint32The part of the damage that also lowers the fighter's maximum life (erosion). (life points)
The client applies it as a negative change of maximum life.
never
2shield_lossint32Shield points the hit removed before reaching life. Optional: absent when no shield was hit.
Explicit presence: absent is not the same as zero. (shield points)
When present the client plays a shield-loss step first (fight log: ui.fight.lostShieldPoints).
never
4element_idint32The element of the damage.
The client converts it to its element enum; it changes how the hit is shown, not the amount.
never
5target_idint64The fighter that loses life. (fighter (entity) id)never
6lossint32Life points lost (a positive number). (life points)
The client applies it as a negative change of current life.
never

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