- summary: An effect expressed as a dice roll: how many dice, how many sides, plus a flat constant.
- area: Game.Inventory
- confidence: 0.97
An effect expressed as a dice roll: how many dice, how many sides, plus a flat constant.
- Kind struct
- Area Game.Inventory
- Named by beta
The dice branch of ObjectEffect, read as num dice of side sides plus
const.
num IS DECLARED 64-BIT ON THIS BUILD even though the client stores it in a
narrower slot. Read the declared width, not the client's.
The record declares a fourth integer that neither direction of the client's own conversion touches. It has no recovered meaning - it may be a decoy or a field the game has not started using. It stands with its obfuscated name; do not guess at it.
Not sent on its own — it is only ever reached as the dice branch of ObjectEffect. inferred
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | num | int64 | How many dice are rolled. Declared 64-bit here; the client narrows it on the way in. | never |
| 2 | side | int32 | How many sides each die has. | never |
| 3 | const | int32 | A flat value added to the roll. | never |
Recovered with score 140, confidence 0.97, margin 140 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 3 of 4.
Aucun avis à afficher.