- summary: The low and high bounds of an effect that rolls within a range.
- area: Game.Inventory
The low and high bounds of an effect that rolls within a range.
Kind struct · Area Game.Inventory
The min_max branch of ObjectEffect. Two numbers, in semantic order: the
lower bound first.
The order is recovered from where the client copies each value, not from the field numbers, so read by name. Nothing guarantees min <= max on the wire; the server has never been observed sending them inverted, but a script that subtracts them should not assume a non-negative result.
Not sent on its own — it is only ever reached as the min_max branch of ObjectEffect. inferred
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | max | int32 | The upper bound of the effect's range. | never |
| 3 | min | int32 | The lower bound of the effect's range. | never |