- summary: One quest the character has under way, with the detail of the step it is currently on.
- area: Game.Quest
- confidence: 0.84
One quest the character has under way, with the detail of the step it is currently on.
- Kind struct
- Area Game.Quest
- Named by beta, gamemapping, stringtable
A shared carrier, not a message anyone sends: the journal embeds a list of these
and QuestStepInformationEvent embeds exactly one.
details carries the current step and its objectives. That nesting is the point
of the record - the quest id alone tells you nothing about progress.
The current build declares a SECOND int32 and a SECOND message member beside the real ones. This signature names its members only on builds where each is unambiguous, so on a padded build they stand obfuscated rather than being guessed at from position.
Not sent on its own — it is embedded in the quest journal and in QuestStepInformationEvent. inferred
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | quest_id | int32 | Which quest is under way. (quest id) | never |
| 2 | details | type not documented yet | The step the quest is currently on, and its objectives. | never |
Recovered with score 190, confidence 0.84, margin 190 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 2 of 3.
Aucun avis à afficher.