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Asterobot

Une application plein écran sur votre écran d'accueil avec notifications push, badges et plus encore.

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QuestObjective

  • summary: One objective of a quest step - its id, whether it is done, its progress and its text parameters. The type is recovered; its members are not named yet.
  • area: Game.Quest

One objective of a quest step - its id, whether it is done, its progress and its text parameters. The type is recovered; its members are not named yet.

Kind struct · Area Game.Quest

One thing the current step of a quest asks for - talk to someone, bring items, defeat monsters. It is the element of Details.objectives.

WHAT IT CARRIES. Ankama's reference definition is:

objective_id       which objective, as a quest-objective id from the game data
objective_reached  whether it is done
dialog_params      text parameters substituted into the objective's description
completion         a progress pair: current and maximum

The client uses exactly those four things: it files each objective under its id as done or still to do, keeps the progress pair for the objective's counter, and fills the objective's text with the parameters when there are any.

THREE MEMBERS ARE NAMED: QuestObjective.objective_id, QuestObjective.objective_reached and QuestObjective.dialog_params. File each objective under its id as done or still to do, and fill its text with the parameters. The progress pair and a second string are declared but never read by the client on 3.7.12.12: ignore them.

Nothing is sent about an objective when it arrives. Following one on screen is a separate request (QuestObjectiveFollowRequest) that the player triggers.

Not sent on its own — it is only ever an entry of Details.objectives. inferred

Used by

Fields

#FieldTypeMeaningYou set it
1objective_reachedboolWhether the objective is done.
The only bool the client's objective converters read.
never
2dialog_paramsrepeated stringText parameters substituted into the objective's description.
The only repeated string the client's objective converters read.
never
4objective_idint32Which objective: a quest-objective id from the game data.
Observed: 14257
The only int32 the client's objective converters read.
never

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