- summary: A fighter reflects a spell back to its caster.
- area: Game.Action
A fighter reflects a spell back to its caster.
Kind struct · Area Game.Action
The reflect_spell branch of GameActionFightEvent.
WHAT TO DO WHEN YOU RECEIVE IT
1. ReflectSpell.target_id is the fighter whose reflection triggered.
2. The effects of the reflected spell follow as their own actions in the same sequence.
3. SEND NOTHING BACK.
WHAT THE CLIENT DOES. Writes "<fighter> reflects the spell" in the fight log
(ui.fight.reflectSpell).
Not sent on its own — it travels inside GameActionFightEvent (reflect_spell). proven
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | target_id | int64 | The fighter that reflects the spell. (fighter (entity) id) | never |