- summary: A fighter's body stops covering a cell (its hit box changes).
- area: Game.Action
A fighter's body stops covering a cell (its hit box changes).
Kind struct · Area Game.Action
One step of a fight action (GameActionFightEvent). Some fighters occupy more than one cell; their hit
box is the set of cells they cover. This step removes a cell from the hit box of the action's
GameActionFightEvent.source_id.
READ IT LIKE THIS
1. The fighter is the action's source.
2. Remove RemoveHitBox.cell from the set of cells it covers (targeting that cell targets the fighter no longer).
The client ignores a cell id outside the map.
3. SEND NOTHING BACK.
Not sent on its own — it travels inside GameActionFightEvent.remove_hit_box. proven
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | cell | int32 | The cell removed from the fighter's hit box. (map cell id) | never |