- summary: Whether a treasure hunt start succeeded, and why not.
- area: Game.Treasure.Hunt
Whether a treasure hunt start succeeded, and why not.
Kind enum · Area Game.Treasure.Hunt
Carried by TreasureHuntAnswerEvent.result. Every value is named after the popup the official
client shows for it.
Not sent on its own — an enum carried by TreasureHuntAnswerEvent.result, never sent on its own. inferred
Used by
Values
| Value | Number | Meaning |
|---|---|---|
ERROR_UNDEFINED | 0 | Refused for an unspecified reason. The client shows the generic ui.popup.impossible_action. |
ERROR_NO_QUEST_FOUND | 1 | No treasure hunt could be found for you. ui.treasureHunt.noQuestFound. |
ERROR_ALREADY_HAVE_QUEST | 2 | You already have a hunt of this kind running. ui.treasureHunt.alreadyHaveQuest. |
ERROR_NOT_AVAILABLE | 3 | This hunt is not available to you. ui.treasureHunt.huntNotAvailable. |
ERROR_DAILY_LIMIT_EXCEEDED | 4 | You reached the daily limit of hunts. ui.treasureHunt.huntLimitExceeded. |
OK | 5 | The hunt started. The only value the client shows nothing for. |