- summary: The server's answer to a treasure hunt start: OK or why it was refused.
- area: Game.Treasure.Hunt
The server's answer to a treasure hunt start: OK or why it was refused.
Kind event · Area Game.Treasure.Hunt
Tells you whether a treasure hunt could start.
WHAT TO DO
1. Read result (TreasureHuntAnswerEvent.Result). OK means the hunt started: expect
TreasureHuntEvent with its first steps. Any other value is the reason it did not
(no hunt found, you already have one, not available, daily limit reached).
2. quest_type (TreasureHuntType) says which kind of hunt this answers.
When you may send it
- Requires
context_readyinferred
Related messages
- Unsolicited - nothing you send causes this inferred — the server sends it when you try to start a hunt (from an NPC or an item)
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | result | Result | OK, or why the hunt could not start. A TreasureHuntAnswerEvent.Result. | never |
| 2 | quest_type | TreasureHuntType | Which kind of treasure hunt this answers. A TreasureHuntType. | never |