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Asterobot

Une application plein écran sur votre écran d'accueil avec notifications push, badges et plus encore.

Pour installer cette application sur iOS et iPadOS
  1. Appuyez sur Icône de partage dans Safari
  2. Faites défiler le menu et appuyez sur Ajouter à l'écran d'accueil.
  3. Appuyez sur Ajouter dans le coin supérieur droit.
Pour installer cette application sur Android
  1. Appuyez sur le menu à trois points (⋮) dans le coin supérieur droit du navigateur.
  2. Appuyez sur Ajouter à l'écran d'accueil ou Installer l'application.
  3. Confirmez en appuyant sur Installer.

StatedElement

(0 notes)
  • summary: One scenery object whose visual state the server drives: a door, a lever, a gate, a harvested stump.
  • area: Game.Interactive
  • confidence: 0.95

One scenery object whose visual state the server drives: a door, a lever, a gate, a harvested stump.

  • Kind struct
  • Area Game.Interactive
  • Named by beta

A map object whose STATE the server owns. Where InteractiveElement says what you may do with an object, this says what it currently looks like: open or closed, full or harvested.

state IS AN OPAQUE PER-ELEMENT VALUE, NOT A SHARED ENUM. The client feeds it straight to its animation layer; what state 2 means depends entirely on the element type. Compare it against the previous value for the same element rather than assigning meanings to numbers.

element_id is the SAME id as InteractiveElement.element_id and InteractiveUsedEvent.element_id. That is what makes the two element families join: the interactive record tells you a node is harvestable, this one tells you it is currently full.

cell_id is a single map cell index. A DOFUS map has 560 cells, which is why the client can safely narrow this value to 16 bits.

on_current_map FALSE MEANS DROP IT, as with interactive elements.

Not sent on its own — it travels inside the stated snapshot or update events. inferred

Used by

Fields

#FieldTypeMeaningYou set it
1on_current_mapboolWhether the element belongs to the map the character is standing on.never
2stateint32The visual state the server is putting the element into.
Opaque and per-element-type: open/closed, full/harvested and so on.
The client passes it straight to its animation layer.
never
3element_idint32Identity of the stated element, shared with the interactive element of the same object. (interactive element id)never
4cell_idint32The map cell the element stands on. (map cell id)
Range: 0-559 on a standard map
never

Recovered with score 100, confidence 0.95, margin 100 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 4 of 4.

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Configurer les notifications push du navigateur

Chrome (Android)
  1. Appuyez sur l'icône de cadenas à côté de la barre d'adresse.
  2. Tap Autorisations → Notifications.
  3. Ajustez vos préférences.
Chrome (Desktop)
  1. Cliquez sur l'icône représentant un cadenas dans la barre d'adresse..
  2. Select Paramètres du site.
  3. Find Notifications et ajustez vos préférences.