- summary: The state of every stated element on the map, sent when the character arrives.
- area: Game.Interactive
- confidence: 0.88
The state of every stated element on the map, sent when the character arrives.
- Kind event
- Area Game.Interactive
- Named by beta
The map's stated-element snapshot, and the baseline that
StatedElementUpdatedEvent deltas apply on top of.
IT IS A SNAPSHOT - REPLACE, DO NOT MERGE. It arrives once per map arrival.
Read it together with InteractiveMapUpdateEvent: the two lists describe the
same objects from different angles and join on
StatedElement.element_id. Neither alone tells you both what a node IS and
what state it is IN.
When you may send it
- Requires
context_readyinferred
Related messages
- Unsolicited - nothing you send causes this the server sends the snapshot on map arrival
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | stated_elements | repeated StatedElement | Every stated element on the map. Element type StatedElement. | never |
Recovered with score 130, confidence 0.88, margin 130 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 1 of 1.
Aucun avis à afficher.