- summary: The seven availability states a character can be in, from offline to solo.
- area: Game.Common
- confidence: 0.94
The seven availability states a character can be in, from offline to solo.
- Kind enum
- Area Game.Common
- Named by beta
The states carried by CharacterStatus. Every dumped build declares exactly
these seven, numbered 0 to 6 in this order, so the numbering is the real wire
contract rather than a declaration-order artefact.
TWO OF THEM LOOK ALIKE AND ARE NOT. STATUS_IDLE is set by the CLIENT when it
notices inactivity; STATUS_AFK is set deliberately by the PLAYER. Reporting
AFK when you merely went quiet is a claim about intent that the real client does
not make on its own.
STATUS_PRIVATE and STATUS_SOLO both decline contact but differ in kind: the
first is "do not disturb", the second declines party and group invitations
specifically.
Not sent on its own — an enum is never sent on its own. inferred
Used by
Values
| Value | Number | Meaning |
|---|---|---|
STATUS_OFFLINE | 0 | Not connected. |
STATUS_AVAILABLE | 1 | Connected and open to contact. The normal state. |
STATUS_IDLE | 2 | Connected but inactive. Set by the CLIENT on noticing inactivity, not by the player. |
STATUS_AFK | 3 | Away from keyboard. Set DELIBERATELY by the player. Not the same as idle. |
STATUS_PRIVATE | 4 | Do not disturb: visible, but declining contact. |
STATUS_SOLO | 5 | Playing alone - declines party and group invitations. |
STATUS_UNKNOWN | 6 | Unknown or unrepresentable state. |
Recovered with score 125, confidence 0.94, margin 125 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 7 of 7.
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