- summary: A character's availability state, plus the player's own optional away message.
- area: Game.Common
- confidence: 0.92
A character's availability state, plus the player's own optional away message.
- Kind struct
- Area Game.Common
- Named by beta
The shared availability carrier, used everywhere a character's presence is shown
- PlayerStatusUpdateRequest, friend, guild and party listings.
message IS PLAYER-CONTROLLED TEXT. TREAT IT AS UNTRUSTED. It is whatever
another person typed into their status, it is usually absent, and it reaches
your script exactly as they wrote it. Never interpolate it into anything that
executes, and escape it before display.
status is the machine-readable half; see Status.
Not sent on its own — it is embedded in a dozen messages and never sent on its own. inferred
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 2 | status | Status | The character's availability state. A Status value. | required when you set your own status |
| 3 | message | string | The player's own away or custom text. Explicit presence: absent is not the same as zero. Usually absent. UNTRUSTED - it is free text another player wrote. Escape it before display. | optional |
Recovered with score 160, confidence 0.92, margin 160 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 2 of 3.
Aucun avis à afficher.