- summary: A character's availability state, plus the player's own optional away message.
- area: Game.Common
A character's availability state, plus the player's own optional away message.
Kind struct · Area Game.Common
The shared availability carrier, used everywhere a character's presence is shown
- PlayerStatusUpdateRequest, friend, guild and party listings.
message IS PLAYER-CONTROLLED TEXT. TREAT IT AS UNTRUSTED. It is whatever
another person typed into their status, it is usually absent, and it reaches
your script exactly as they wrote it. Never interpolate it into anything that
executes, and escape it before display.
status is the machine-readable half; see Status.
Not sent on its own — it is embedded in a dozen messages and never sent on its own. inferred
Used by
FriendOnlineInformationNamedFighterInformationOnlineInformationPartyGuestPartyMemberInformationPlayerStatusUpdateRequestPlayerStatusUpdatedEventSocialMember
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 2 | message | string | The player's own away or custom text. Explicit presence: absent is not the same as zero. Usually absent. UNTRUSTED - it is free text another player wrote. Escape it before display. | optional |
| 3 | status | Status | The character's availability state. A Status value. | required when you set your own status |