- summary: New fighters given as complete actors.
- area: Game.Action
New fighters given as complete actors.
Kind struct · Area Game.Action
The Summons.summons_by_actor branch.
READ IT LIKE THIS
1. Every entry of SummonsByActor.summons is a new fighter, complete: id,
position, look and fighter information (ActorPositionInformation).
2. Add each one to the fight exactly as you would a fighter shown at fight start.
Not sent on its own — it travels inside Summons.summons_by_actor. proven
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | summons | repeated ActorPositionInformation | The new fighters, each a complete ActorPositionInformation. | never |