- summary: A fighter is teleported to another cell of the fight map.
- area: Game.Action
A fighter is teleported to another cell of the fight map.
Kind struct · Area Game.Action
One step of a fight action (GameActionFightEvent): a fighter disappears from its cell and reappears on
another one, without walking.
READ IT LIKE THIS
1. TeleportOnSameMap.target_id is the fighter that is teleported.
2. Put it on TeleportOnSameMap.cell.
3. SEND NOTHING BACK.
WHAT THE CLIENT DOES. It turns the cell into a map point and plays a teleport step that moves the fighter there.
Not sent on its own — it travels inside GameActionFightEvent.teleport_on_same_map. proven
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | cell | int32 | The cell the fighter arrives on. (map cell id) | never |
| 2 | target_id | int64 | The fighter that is teleported. (fighter (entity) id) | never |