- summary: A glyph, trap or other cell mark disappears from the fight map.
- area: Game.Action
A glyph, trap or other cell mark disappears from the fight map.
Kind struct · Area Game.Action
The GameActionFightEvent.unmark_cells action: a mark laid on the map earlier
(a glyph, a trap, a wall, a portal, a rune) is removed.
READ IT LIKE THIS
1. UnmarkCells.mark_id is the id the mark was given when it appeared
(GameActionFightEvent.mark_cells, its FightMark mark id).
2. Forget that mark and stop drawing it; it no longer triggers.
3. The action's caster is GameActionFightEvent.source_id.
WHAT THE CLIENT DOES. It queues an "unmark cells" step in the current action sequence; when the step plays the mark is looked up by its id and removed (an unknown id is logged and ignored).
Not sent on its own — it travels inside GameActionFightEvent.unmark_cells. proven
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | mark_id | int32 | The id of the mark to remove. Same id space as the mark id of FightMark and the mark ids of TriggerGlyphTrap / ActivateGlyphTrap. | never |