- summary: A fighter disappears from the fight map (a summon unsummoned, a fighter taken out).
- area: Game.Action
A fighter disappears from the fight map (a summon unsummoned, a fighter taken out).
Kind struct · Area Game.Action
The vanish branch of GameActionFightEvent: a fighter leaves the board without dying.
WHAT TO DO WHEN YOU RECEIVE IT
1. Vanish.target_id is the fighter that vanishes. Remove it from the map and from
the fighters you track.
2. SEND NOTHING BACK.
WHAT THE CLIENT DOES. Plays the vanish animation (AnimVanish) on that fighter and removes it
from the fight's entities.
Not sent on its own — it travels inside GameActionFightEvent (vanish). proven
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | target_id | int64 | The fighter that vanishes. (fighter (entity) id) | never |