- summary: How many extra waves a monster group fights in, and the groups that make them up.
- area: Game.Context.Roleplay
How many extra waves a monster group fights in, and the groups that make them up.
Kind struct · Area Game.Context.Roleplay
The MonsterGroupActor.wave_information record.
wave_count is the number of additional waves; absent means the group has
none. alternatives holds the wave groups, each a
MonsterGroupStaticInformation.
Not sent on its own — a nested record, only ever carried by its parent. inferred
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | wave_count | int32 | How many additional waves the group fights in. Explicit presence: absent is not the same as zero. Absent means no extra wave. | never |
| 2 | alternatives | repeated MonsterGroupStaticInformation | The groups that make up the waves.MonsterGroupStaticInformation entries. | never |