- summary: A wandering monster group on the map: its creatures, loot share, alignment and waves.
- area: Game.Context.Roleplay
A wandering monster group on the map: its creatures, loot share, alignment and waves.
Kind struct · Area Game.Context.Roleplay
The RolePlayActor.monster_group_actor branch.
identification lists the group's creatures - see
MonsterGroupStaticInformation. Its main creature is the one the map shows.
alignment is the group's side (Alignment); ordinary groups carry
WITHOUT. wave_information describes extra waves and is empty for an ordinary
group.
TO FIGHT THE GROUP, send AttackMonsterRequest with the ACTOR id from
ActorPositionInformation.actor_id; nothing in this record is an id.
Each Dofus 3 build pads this record with one more wave-shaped record and one unrelated record; the client never touches either.
Not sent on its own — a nested record, only ever carried by its parent. inferred
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | loot_share | int32 | The group's loot share. Observed: -1 | never |
| 2 | wave_information | WaveInformation | Extra waves the group fights in. See WaveInformation. | never |
| 5 | alignment | Alignment | The group's alignment side. An Alignment value; ordinary groups carry WITHOUT. | never |
| 6 | identification | MonsterGroupStaticInformation | The group's creatures. See MonsterGroupStaticInformation. | never |