- summary: The complete list of your character's alterations (lasting effects with an expiry).
- area: Game.Character
The complete list of your character's alterations (lasting effects with an expiry).
Kind event · Area Game.Character
The complete set of your character's alterations: lasting effects (boosts, maluses, states) that expire after a date or a number of fights.
WHAT TO DO WHEN YOU RECEIVE IT
1. For each entry of AlterationsEvent.alterations (an Alteration), store or replace
the alteration keyed by its id.
2. The client then publishes the whole set it holds; treat the list as the current state.
3. SEND NOTHING BACK.
One declared repeated int32 is never read by the client: ignore it.
When you may send it
- Requires
character_loadedinferred
Related messages
- Unsolicited - nothing you send causes this inferred — the server sends the full list when the character is loaded and after events that change it, such as the end of a fight
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | alterations | repeated Alteration | Every alteration of the character. Element type Alteration. | never |