- summary: The whole anomaly board: one row per subarea with its anomaly state, reward bonus and closing time.
- area: Game.Anomaly
- confidence: 0.88
The whole anomaly board: one row per subarea with its anomaly state, reward bonus and closing time.
- Kind event
- Area Game.Anomaly
- Named by beta, gamemapping, stringtable
The answer to AnomalySubareaInformationRequest.
ROWS ARE SENT FOR SUBAREAS WITH NO ANOMALY TOO. The row's PRESENCE means
nothing; AnomalySubareaInformation.has_anomaly is what says whether one is
there. Filtering by presence gives you every subarea in the game.
Each row is an AnomalySubareaInformation. Replace your board wholesale, then
apply AnomalyStateEvent deltas on top of it.
When you may send it
- Requires
character_loadedobserved
Related messages
- Arrives after
AnomalySubareaInformationRequest
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | subareas | repeated AnomalySubareaInformation | One row per subarea. Element type AnomalySubareaInformation. Rows exist for subareas without an anomaly too. | never |
Recovered with score 150, confidence 0.88, margin 150 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 1 of 1.
Aucun avis à afficher.