- summary: The challenge mode of the current fight: whether the team chooses its challenges or gets them at random.
- area: Game.Challenge
The challenge mode of the current fight: whether the team chooses its challenges or gets them at random.
Kind event · Area Game.Challenge
Which way the fight's challenges are decided, as a ChallengeMod value.
WHAT TO DO WHEN YOU RECEIVE IT
1. Store the mode for the fight.
2. In choice mode, expect ChallengeProposalEvent and choose; in random mode the
challenges simply arrive in ChallengeListEvent.
3. SEND NOTHING BACK. The client only updates its fight widget (the ready button's
label) and its challenge settings.
WHEN IT ARRIVES. On its own when a fight's placement starts, and after a mode switch
(ChallengeModSelectRequest).
THE VALUES ARE NOT NAMED HERE: see ChallengeMod. Compare with the value your own
ChallengeReadyRequest or ChallengeModSelectRequest carried.
When you may send it
- Requires
context_readyinferred
Related messages
- Arrives after
ChallengeModSelectRequest
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | challenge_mod | ChallengeMod | The fight's challenge mode; values are not named, see the enum. | never |