- summary: One chat channel was enabled or disabled for the player.
- area: Game.Chat
- confidence: 0.93
One chat channel was enabled or disabled for the player.
- Kind event
- Area Game.Chat
- Named by beta
The single-channel delta: set that channel's bit when enable is true, clear it
when false. Nothing else in the payload is used by the client.
It arrives both on its own and as part of the volley that follows a community
change - see SetCommunityChannelRequest.
Keep one channel mask and apply this to it. The bulk counterpart is
ChatChannelsEnabledEvent, and the two can disagree if you apply them out of
order - the later message wins.
When you may send it
- Requires
character_loadedobserved
Related messages
- Unsolicited - nothing you send causes this the server toggles channels as availability changes
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | enable | bool | True when the channel becomes available, false when it is withdrawn. | never |
| 2 | channel | Channel | The channel whose state changed. A Channel value. | never |
Recovered with score 155, confidence 0.93, margin 155 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 2 of 2.
Aucun avis à afficher.