- summary: The colour palettes your character owns, and how many palette slots exist.
- area: Game.Cosmetic
- confidence: 0.88
The colour palettes your character owns, and how many palette slots exist.
- Kind event
- Area Game.Cosmetic
- Named by gamemapping
YOUR COLLECTION OF COLOUR PALETTES. Each palette is a set of six colours you can apply to your character; this message lists the ones you own and states how many palette slots your account has.
WHEN IT ARRIVES
Unprompted, once the game context is up, and again whenever the collection changes. Treat it as a REPLACEMENT: the client discards its previous list and rebuilds it from what arrives.
READING A PALETTE
A palette is six packed RGB integers - 8025436 is 0x7A75DC. A palette entry may legitimately be short or empty, in which case the missing colours fall back to your breed's defaults; the client does exactly that, looking the breed up in its game data before filling the gaps. So do not assume six values are always present.
WHAT IT NO LONGER CARRIES
Up to 3.5.3.1 this message also carried the character's FACES collection alongside the colours. From 3.5.17.26 on it carries colours only. If you are reading an older capture, expect the extra member.
When you may send it
- Requires
context_readyobserved
Related messages
- Unsolicited - nothing you send causes this no client code builds it; the inventory service only ever receives it
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | colors | CharacterColors | The palettes you own, with the slot counts that bound them. | never |
Recovered with score 265, confidence 0.88, margin 265 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 1 of 1.
Aucun avis à afficher.