- summary: Experience the played character just earned, on a kill, quest turn-in, harvest or craft.
- area: Game.Character
- confidence: 0.91
Experience the played character just earned, on a kill, quest turn-in, harvest or craft.
- Kind event
- Area Game.Character
- Named by beta, gamemapping
A gain notification, so the client can animate the experience bar. It is a
DELTA, not a total - the totals live in CharacterCharacteristics.
THE CURRENT MESSAGE CARRIES ONLY THE CHARACTER'S OWN EXPERIENCE. The reference build declared mount and guild experience alongside it and the current build does not: that is a real schema reduction, confirmed by the client's own localisation strings, not a gap in recovery. Do not go looking for the other two.
Useful as an activity signal: it fires on kills, quest turn-ins, harvests and crafts, which makes it a cheap way to tell that something you did actually worked.
When you may send it
- Requires
character_selectedobserved
Related messages
- Unsolicited - nothing you send causes this the server reports gains as they happen
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 2 | character_experience | int64 | The experience the played character just earned. (experience points) A delta, not a total. The reference build declared mount and guild amounts beside it; the current schema has dropped them. | never |
Recovered with score 280, confidence 0.91, margin 280 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 1 of 2.
Aucun avis à afficher.