- summary: Your character reached a new level; this is that level.
- area: Game.Character
- confidence: 0.90
Your character reached a new level; this is that level.
- Kind event
- Area Game.Character
- Named by beta, gamemapping
Your character just levelled up. The value is the NEW level, not an increment.
WHAT THE CLIENT DOES WITH IT. It stores the new level on the played character, works out the rewards unlocked for your class at that level, and opens the level-up window.
IF YOU TRACK LEVEL YOURSELF, overwrite it with this value. Experience figures
arrive separately in CharacterCharacteristicsEvent and
CharacterExperienceGainEvent.
When you may send it
- Requires
character_selectedinferred
Related messages
- Unsolicited - nothing you send causes this the client reacts to it without having asked for anything
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | new_level | int32 | The level the character has just reached. The new level itself, not a number of levels gained. | never |
Recovered with score 260, confidence 0.90, margin 260 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 1 of 1.
Aucun avis à afficher.