- summary: The selected character has finished loading; the world-entry burst starts here.
- area: Game.Context
The selected character has finished loading; the world-entry burst starts here.
Kind event · Area Game.Context
Carries no payload. Arrival is the server's "you are in" signal, closing the
long inbound burst that follows CharacterSelectionRequest.
IT DOES NOT CREATE THE GAME CONTEXT. That is ContextCreationRequest, which
the real client sends about 1.4 seconds later as step 5 of a seven-step burst:
sequence number, the contact and warning settings, the guild requests,
context creation, then the api-token and channel requests.
NONE OF THAT BURST IS OBLIGATORY. A bot that skips it stays connected and simply never learns the data those requests fetch.
When you may send it
- Requires
character_selectedobserved
State it changes
- Establishes
character_loadedobserved — the client begins its world-entry request burst on this cue
Related messages
- Arrives after
CharacterSelectionRequest