- summary: Asks to enter the world with one of the account's characters.
- area: Game.Character.Management
- confidence: 0.93
Asks to enter the world with one of the account's characters.
- Kind request
- Area Game.Character.Management
- Named by beta, gamemapping
Sent after reading CharacterListEvent. The id MUST come from that list.
The real client also sends it automatically for the first listed character when the player has enabled auto-selection, so a capture may show it without any visible interaction.
SELECTING WITHIN A FEW MILLISECONDS OF RECEIVING THE LIST IS FASTER THAN ANY HUMAN. In a capture of a real sign-in the gap is about two seconds - the time a person takes to look at the screen and click. Add a plausible delay.
On success the server starts the session and pushes a long burst of character
state, ending with CharacterLoadingCompleteEvent.
When you may send it
- Requires
authenticatedobserved - Forbidden while
character_selectedobserved - Raised by: the player picking a character from the list proven
Related messages
- You will then receive
CharacterSelectionEventobserved — the server answers with success or an error - You will then receive
CharacterLoadingCompleteEventobserved — closes the long inbound burst the selection opens; 1 of 1 login capture
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | character_id | int64 | Id of the character to play, taken from CharacterListEvent. (character id) | required |
Recovered with score 110, confidence 0.93, margin 110 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 1 of 1.
Aucun avis à afficher.